Failing In So Many Ways

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Liang Nuren – Failing In So Many Ways

The Cavalry Bomber

There has been a bit of discussion about whether or not missiles are useless.  As a spin off to this mostly trollish discussion, I pointed out that you can utilize the Doppler Effect [wikipedia] to artificially (and temporarily!) increase your effective DPS with missiles.  Garphunkle had the foresight to start his own thread [eveonline.com] away from the general trollishness of Eve-O lately.  I’m going to cover this topic in slightly more detail than I did in the thread – but I figured I would be remiss in my duties as a blogger not to bring the conversation at least partially over to my blog.

First, let us discuss the various kinds of damage that happens in Eve – instant damage (turrets, smartbombs, etc) and delayed damage (missiles, drones, bombs).  Instant damage happens whenever you press F1.  Delayed damage is … well, delayed.  And missiles are a bit special even for delayed damage.  See, they’re special because they repeatably attack from range.  This gives you the opportunity to use the Doppler Effect (above).  This is distinct from Relative Motion [wikipedia] because your missiles don’t inherit your speed.

This lets you pull fancy tricks with your missiles – like utilizing the doppler effect to artificially and temporarily increase your missile DPS.  There was some confusion about this be applicable to Ravens, but I don’t think that would ever work well.  Ravens just aren’t fast enough to meaningfully affect DPS.

Consider the case of a Manticore with MWD firing CN Jugs at a stationary bait Drake [killmail] tackled at zero by a Taranis in a belt. The Manticore starts the run at 80km and approaches at 2600 for ~25 seconds.

The stationary Manticore normally does 650 DPS under these conditions, but suddenly accelerates towards the Drake:
– Missile #1 is launched at 70km and will arrive at T=15.5 + 6.85 * 0 = 15.5
– Missile #2 is launched at 52km and will arrive at T=11.5 + 6.85 * 1 = 18.35
– Missile #3 is launched at 34km and will arrive at T=7.5 + 6.85 * 2 = 21.2
– Missile #4 is launched at 16km and will arrive at T=3.5 + 6.85 * 3 = 24.05

So between T=15.5 and 24.05 (8.55 sec) the Manticore deals 17,848 damage for a total of 2,087 DPS.

Compare this to if the Manticore had sat still:
– Missile #1 is launched at 70km and will arrive at T=15.5 + 6.85 * 0 = 15.5
– Missile #2 is launched at 70km and will arrive at T=15.5 + 6.85 * 1 = 22.35
– Missile #3 is launched at 70km and will arrive at T=15.5 + 6.85 * 2 = 29.2
– Missile #4 is launched at 70km and will arrive at T=15.5 + 6.85 * 3 = 36.05

So between T=15.5 and 36.05 (20.55 sec) the Manticore deals 17848 damage for a total of 868 DPS

I hope this has been informative. 🙂

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Filed under: Eve, Gaming, ,

One Response

  1. Michael Smith says:

    I’m very impressed with this outside the box thinking! Great post 🙂

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