Failing In So Many Ways

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Liang Nuren – Failing In So Many Ways

Blog Banter 30: The Melting Pot

I normally don’t do this, but this is actually a pretty good topic so I’ll bite on this.  Thus, my first blog banter post.  Here’s the question:
“With the Winter expansion possibly being named ‘Crucible’, it certainly is a melting pot of refinements and tweaks aimed at making the EVE experience smoother and more wholesome. If the developers suddenly found themselves some spare resources and approached you for an additional feature to include before release, what single concept would you pitch them and how would you implement it?

For bonus points, the one thing lacking from this “patchwork” of iterations is a cohesive storyline to package “The Crucible” together. How could this expansion be marketed to potential new customers?”

This is easy – and fortunately, it should be easy for CCP as well.  The work done by CCP Anthelios and Team Papercut is fantastic, but I think that the market and industry windows just require a bit more work than they could steal away from their main projects.  The part I’m going to look at right here is specifically that I believe that the market should be a much more fluid and easy to use.  As such, I find that there are two ways that the market is not user friendly:

  • It is not immediately obvious which market order is yours when viewing market details.  You should be able to modify your orders directly from this window without going to My Wallet or My Orders.
  • The most common operation someone is doing when modifying a market order is taking it to the top or to the bottom of the market.  As such, I propose that there be buttons which automatically do this for you.

Here’s a picture to better explain my thinking:

Modifying orders from the market window

The obvious objection is that it makes the market easier to use – shocking, I know.  The core concern is that lowering the barrier to entry and likelihood of market mistakes will mean that the market will be flooded by more people and the overall profits will go down.  Well, that’s still true – but it also opens the door to more market manipulation attempts against people who aren’t really paying attention.  In my most humble opinion, the idea that repeatedly forcing a not fun grind is a valid way of keeping a particular piece of content profitable for those who use it is total bullshit.

I would also like to address the third and fourth most common actions that people take with the market – namely relisting an item they just bought and replacing a filled buy order.  I believe that a reasonable way to simplify both of these actions is to create a storefront order.  Essentially the idea for sell orders is that they would be fully modifiable – both in terms of module cost as well as quantity.  The idea behind buy orders is that they could be linked to a sell order and automatically update the quantity sold for any item bought.  Ideally, you could even add items directly from your hangar inventory to the storefront order and remove items from the storefront order into your hangar (both for a restocking fee, of course).

Well, there we go.

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Filed under: Eve

2 Responses

  1. Michael Smith says:

    Some fantastic ideas!

    I love being able to easily see and modify your order from the market window. I hate having to always switch back to my wallet.

    Not to sure about the auto top/bottom market move… Perhaps It could be made a little more useful by making it move it by a certain percent above or below the last order, instead of just by 0.01 isk. In this way, if you’re lazy, you use the auto move, if you’re into it, you manual change to 0.01 isk.

    Would be interested to see your ideas trailed.

    Keep up the blogging!

    • liangnuren says:

      I thought about having the orders moved by a certain percent of the order, but I eventually came to the conclusion that nobody would really bother 0.01 ISKing anymore when the barrier for entry is so low. Its a lot of work that would have to be redone muvh more often than now.

      It would really become about how you strategically move your orders (or don’t) and how often you update them (or don’t).

      I imagine the very top end of the market profitability curve would disappear simply because there would be more jockeying for position in the market place. Also, more jockeying for orders means a higher amount of ISK sinked from the game.

      And that’s ultimately why I would be inclined to make Move Highest and Move Lowest 0.01 ISK.

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