Failing In So Many Ways

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Liang Nuren – Failing In So Many Ways

Wild and Wooly Mission Running

NOTE: I rescued this from my previous blog by using my phone.  Sorry to everyone that commented there, but I couldn’t rescue comments too.

So many people in Eve apparently spend their whole “lives” in high sec. Well, I don’t. So here’s the skinny on missioning in the more wild and woolly parts of Eve. I’ll start off with some mission running basics.

Bounty vs Loot
One of the most frustrating things about missions vs drones and empire factions is that they don’t give bounties. Instead, you have to actually loot the field to get your “bounty”. These are pretty much the only missions where a Marauder is actually the most effective ship to fly (as opposed to a faction BS or a Tengu). Situations where you must loot are problematic because they increase the amount of time investment required for converting your stuff into ISK – effectively they act as a limiter on your ISK/hr.

LP Store Imbalances
Missioning for the wrong corp or faction also acts as a huge limiter on your ISK/hr. It seems like the biggest culprits are:

  • Insane tag requirements (especially on “frigate” items): I think the theory was that there’s more people running L1-3 and more frigates in L4 missions – but the truth of the matter is that there’s a deplorable lack of frigate tags. You can literally buy Jita out of tags for a week and still not have enough for some of the offers. I actually wonder if some of the tags even drop.
  • BPC Offers: Right now, the all the “military” LP stores basically suck. The reason for this is that the 5 run BPC offers cost ~2 items and return 5 items. When I posted this on Eve-O, someone objected that you can get a 5 run Caldari Navy Cruise launcher from the Caldari Navy military story. I make an exception for this single item, since its the only faction weapon which is better than the equivalent T2.
  • Inferior modules: This is pretty self explanatory, and this is one of the primary causes of the Amarr/Caldari LP store dominance.
  • “Incomplete” LP stores: The Pirate LP stores definitely make me think that they’re simply unfinished. You can get the faction ships, the pirate implant sets, and the “crap” pirate ammo that’s worse than empire.

LP vs Raw ISK
The simple fact is that converting LP into ISK is an ISK sink, time sink, and a form of PVP – and that’s why conversations about this spark such huge arguments amongst mission runners. Due to these things, any solution which yields an equivalent amount of raw ISK is naturally superior to any LP based solution. But its not all bad news for LP based solutions; they’re very resistant to devalued ISK from overly abundant ISK faucets.

Pirate 0.0 Missioning

  • Missions top end at ~12K LP
  • LP stores top end at ~1550 ISK/LP.
  • Your missions are almost always against drones, an empire faction, or DED. The almost complete lack of bounty in your missions is a massive hit to your ISK/hr.
  • You will sacrifice your empire standings and never be able to enter high sec again.
  • You will spend huge amounts of time spamming the scan button on d-scan any time someone enters local – which is a massive effort sink over high sec. This effort sink alone kills mission running in dangerous places for many people.
  • You will spend huge amounts of time unable to run missions because of hostiles in local.
  • You will spend huge amounts of time bubble camped in a station.
  • You will spend huge amounts of time waiting for your next mission because the last one was 6 jumps away.
  • You will spend huge amounts of time hauling your goods to market. Not that you can enter high sec to sell them anyway.

And all of that assumes that you’re able to operate with an optimal ship such as a pimped marauder or faction battleship. Once you attempt to mitigate the risk by using an unscannable T3 your mission completion times really go down the drain as well.

The Sansha LP store

  • Standard Amarr Implants (available from all Amarr LP stores)
  • Slave Sets (these drop from both rats and exploration)
  • Ship BPCs (these drop from both rats and exploration)
  • Sansha ammo (Note: not True Sansha, these drop from both rats and exploration)
  • A synth booster BPC (no market, and I think these drop from both rats and exploration)

Faction Warfare Missioning

  • Your missions are always against an empire faction. The complete lack of bounty in your missions combined with the utter infeasibility of taking a Marauder means that near 100% of your income comes from LP conversion (an ISK sink and purely PVP operation, you might remember).
  • Missions top end at ~18K LP
  • LP stores top end at 3K ISK/LP, but realistically at 1800-2200 for anything which actually moves a reasonable amount of LP. That last part is really really important – I spend 3 months waiting for my last batch of 4500 ISK/LP crap to sell.
  • You will sacrifice your empire standings and never be able to enter the opposing factions’ high sec again. While this is a general headache, it means that you have a really good probability of being cut off from important market hubs.
  • You will spend huge amounts of time dual boxing an interceptor and stealth bomber (queue the arguments about cutting your ISK/hr in half).
  • You will spend huge amounts of time traveling. Its not uncommon for your mission destination to be 15-20 jumps away. You can mitigate this by accepting a ton of missions, but now you’re committing yourself to a 4-8 hour marathon mission running session. OH GOD THE EFFORT WTF.
  • You will spend huge amounts of time spamming the scan button on d-scan any time someone enters local – which is a massive effort sink over high sec. This effort sink alone kills mission running in dangerous places for many people. As a bonus, you can use “short range” D-Scan to see if anyone is on their way to your mission. They don’t need to scan you out, because your mission appears on their overview.
  • You will spend huge amounts of time unable to run missions because of hostiles (both pirates and the opposing militia!) camping your missions that appear on their overview. I suggest running missions in the dead of night to mitigate this.

Low Sec Missioning

  • Missions top end at ~11-12k LP (IIRC – I don’t have any Q20 0.1 sec status LP amounts recorded anymore, expect ~8k in 0.4)
  • LP store values follow high sec (700 ISK/LP – 3500 ISK/LP for items which move in noticeable quantities)
  • Your mission composition follows high sec – which means that Amarr low sec offers great missions while Caldari low sec offers crap missions. Minmatar and Gallente are in between but tend to have crap LP stores. Either way, you’re risking a marauder in low sec if you want to loot anything.
  • You will spend huge amounts of time spamming the scan button on d-scan any time someone enters local – which is a massive effort sink over high sec. This effort sink alone kills mission running in dangerous places for many people.
  • You will spend huge amounts of time unable to run missions because of hostiles in local.
  • You will spend huge amounts of time waiting for your next mission because the last one was 6 jumps away.
  • You will spend large amounts of time hauling your goods to market since you can’t really use courier contracts.

Well, I think that’s the long and short of it right now. I may amend this post (or post a follow up!) if the Eve-O discussion located here becomes more interesting.

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